I've added some WASD movement now, WASD to move, Space to shoot and Shift to dash. Let me know how it feels, I'm not sure about the space for shoot yet.
Nice game! I tried it after seeing your post on reddit.
It took a while for me to get how I lost my weapon, how long it survive, and I'm not yet sure how long each weapon stay with me.
It felt bad at first that mecanism of losing your weapon, but the further I went, the better it was, it would be totally without that. So, finally, good idea ^^.
I'm curious on what you'll implement next. And +1 for a reload, if people have hard time pressing the other button, they still can shoot bullets to auto reload.
Love it so far! The environment art is great, and the core loop is pretty fun so far. The character designs are simple but expressive, and the different enemies are easy to tell apart at a glance.
If I were to make some changes, I would "juice" the mechanics some. I've linked an excellent video about that by GMTK (if you haven't heard of GMTK, go binge all of his videos, they are so useful and endlessly entertaining). TLDR little things like camera shake and bass-boosted sound effects go a long way to make the game feel fun.
I'd also add music, but I'm assuming you haven't gotten there yet lol. There's lot of creative commons music out there if you either don't do music or just want some placeholder beats, but anything to fill the silence would be nice.
Finally, can you make R reload the gun, and make a different button restart the game? Making the key something unlikely to be pressed by mistake like F1 would be good if you just plan to use it for debugging, while removing the key entirely and adding a pause menu with a quit button would be a good long-term feature. Plus, having to shoot a bunch of random bullets to reload gets a tad annoying. Keep the auto-reload, but also add manual reloading.
Overall, great stuff! It's fun, it looks good, and I can't wait to see how it improves over time!
Wow, thanks so much for the great feedback! Funny you mention GMTK as I am currently binging their stuff and am a bit bummed I won't be at home during the GMTK Game Jam coming up!
Defintely can do that! Screen shake is in there but it is very restrained, thinking an increase in values is needed, maybe with an 'off' button for accessibility.
Still practicing on the music front but it is coming! The first attempts were a bit repetitive so trying to make music that is more bearable to listen too for longer runs.
You aren't the first to mention the reloading either I just haven't quite worked out how to add it without over complicating the controls. Maybe just the interact button?
Thanks so much! There are plans for this current version to be an arcade mode with a story mode to come later with a metroidvania/roguelite genre, just got to keep learning!
Maybe you could make dodging also reload your gun? If that makes dodging too powerful and you can't balance it, it should be ok to give reloading a separate button so the player won't end up reloading when they wanted to do something else. Slightly more complicated controls are perfectly fine, since the alternative is more frustrating controls that won't always do what the player wants. You could also try TF2-style automatic reloading, but I'm not sure how well that would work for this game.
I've been mucking around today and found that linking dashing to reloading just made me dash constantly whereas the dash will likely have timers associated or triggers so that limits it. Assigning it to 'C' seemed to make the most sense given the finger used for firing can't be used while reloading anyway. Will let you know when it's up :)
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The dash has weight and its a very fast game like doom but in 2d and its very retro
Great work! And good idea with menu
Thanks!
No WASD movement literally unplayable for 60% keyboards, very cool game tho
I've added some WASD movement now, WASD to move, Space to shoot and Shift to dash. Let me know how it feels, I'm not sure about the space for shoot yet.
Nice game! I tried it after seeing your post on reddit.
It took a while for me to get how I lost my weapon, how long it survive, and I'm not yet sure how long each weapon stay with me.
It felt bad at first that mecanism of losing your weapon, but the further I went, the better it was, it would be totally without that. So, finally, good idea ^^.
I'm curious on what you'll implement next. And +1 for a reload, if people have hard time pressing the other button, they still can shoot bullets to auto reload.
Thanks for checking it out!
I agree! I've added some more visual queues in the latest update so let me know if that helps at all.
I've also added reload with the ability to spam the shoot button to reload quicker :)
Love it so far! The environment art is great, and the core loop is pretty fun so far. The character designs are simple but expressive, and the different enemies are easy to tell apart at a glance.
If I were to make some changes, I would "juice" the mechanics some. I've linked an excellent video about that by GMTK (if you haven't heard of GMTK, go binge all of his videos, they are so useful and endlessly entertaining). TLDR little things like camera shake and bass-boosted sound effects go a long way to make the game feel fun.
I'd also add music, but I'm assuming you haven't gotten there yet lol. There's lot of creative commons music out there if you either don't do music or just want some placeholder beats, but anything to fill the silence would be nice.
Finally, can you make R reload the gun, and make a different button restart the game? Making the key something unlikely to be pressed by mistake like F1 would be good if you just plan to use it for debugging, while removing the key entirely and adding a pause menu with a quit button would be a good long-term feature. Plus, having to shoot a bunch of random bullets to reload gets a tad annoying. Keep the auto-reload, but also add manual reloading.
Overall, great stuff! It's fun, it looks good, and I can't wait to see how it improves over time!
Wow, thanks so much for the great feedback! Funny you mention GMTK as I am currently binging their stuff and am a bit bummed I won't be at home during the GMTK Game Jam coming up!
Defintely can do that! Screen shake is in there but it is very restrained, thinking an increase in values is needed, maybe with an 'off' button for accessibility.
Still practicing on the music front but it is coming! The first attempts were a bit repetitive so trying to make music that is more bearable to listen too for longer runs.
You aren't the first to mention the reloading either I just haven't quite worked out how to add it without over complicating the controls. Maybe just the interact button?
Thanks so much! There are plans for this current version to be an arcade mode with a story mode to come later with a metroidvania/roguelite genre, just got to keep learning!
Maybe you could make dodging also reload your gun? If that makes dodging too powerful and you can't balance it, it should be ok to give reloading a separate button so the player won't end up reloading when they wanted to do something else. Slightly more complicated controls are perfectly fine, since the alternative is more frustrating controls that won't always do what the player wants. You could also try TF2-style automatic reloading, but I'm not sure how well that would work for this game.
I've been mucking around today and found that linking dashing to reloading just made me dash constantly whereas the dash will likely have timers associated or triggers so that limits it. Assigning it to 'C' seemed to make the most sense given the finger used for firing can't be used while reloading anyway. Will let you know when it's up :)
Keep it up! Loving this so far. It has a single player Towerfall feel to it. Not sure I can describe why. Just fun, fast, and feels good.
I like it maybe if you could add a controller support and a fullscreen mode it would be awsome! uwu totally worth the windowed mode though! uwu
Will add them to the list! Thanks for checking it out!
Your Welcome! uwu
Full screen mode can now be enabled through F11 :) Do you use an Xbox controller?
No I use a Playstation Controller. uwu